A developer who uses Godot, and occasionally raw C for games
Born in 2008, I began program at the ripe old age of 9, with a communal computer (running windows seven), programming scratch 2. I gained this "extreme knowledge" via a book that my mother had given me This book was focused half on scratch 2, and half on python. Eventually I had begun using python (=w=), after a few years at my grandfathers place (due to not having a running internet connection) I tried to download unity (by now I had a personal laptop running windows 7) and failed, downloading the documentation instead. Then a few months later tried again and succeeded, after a few years developing on unity and publishing on gamejolt (I had by now gotten a viable internet connection) I eventually realised that unity was slowing me down, with its painfully slow load times and the general workflow being painful as shit, and as such began using godot. In 2022 I released a now lost game in which one just collects coins by moving a ball on ice as to show to my teacher how much more streamlined and generally usable Godot is (completing the godot version in 2-3 days while coding my own physics (including collisions) because I didnt yet understand godots physics system and completeing the Unity version in about 3 weeks using unitys' physics). Of course this changes nothing about the school computing curriculum but hey, it was fun. More recently I entered milkjam and released Zenos quest, which is essentially a joke submission, wasting time with a corridor that you walk through and read dialogue spoken to you from me the developer. It is extremely low quality because most of the developement was done in the last day between 1700 and 0400 (the submission time). And have finally released a remaster of my first ever full game unicorn blaster, which I had made when I was 11 (https://scratch.mit.edu/projects/300572881/), finally getting a finished remaster out the door after multiple failed attempts, one of which being the most prominent failing due to feature creep. Notably it was my last unity project (https://gamejolt.com/games/you-thought-i-was-going-to-type-ucb-didnt-u/731090).
(most recent old gamejolt: https://gamejolt.com/@rex-dei-studios)